![]() deb built for it at the time, I doubt that I can make an AppImage without migrating the game to a current GameMaker version (which is no easy feat because most of the code was written against an even older version of GM). See my comment immediately below for dependencies - the game is made with (by now) a pretty ancient version of GameMaker so it doesn’t run on modern distros out of box. Default (spelunker) style can be customized via /color. Spelunky 2 has pixel renditions of skins but it’s just a single frame for UI - no animations.Ĭurrently you have /style with 3 default animations and a very poorly drawn “cube with legs” that I made in 2013. You can look at existing sprites using YYTextureView.
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